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Member Since 05 Feb 2019
Offline Last Active Apr 05 2021 09:27 AM

About Me

The team at Simulanis is led by Raman Talwar at the helm, who is a well-decorated, top-rank holder and a multi-award winning Masters in Chemical Engineering with Honours in Research (MEng. Hons.) from the University of Manchester (UK). His core interests lie in the de­velopment and application of process simulation and optimization models to solve real-world problems, and since November 2013 has steered it to become one of the most innovative and powerful na­tional award-winning Virtual Reality Companies.


We at Simulanis are a multi-award winning Ed-Tech company leveraging Augmented (Augmented Reality), Virtual Reality (Virtual Reality ) and 3D simulation technologies to develop cutting-edge interactive, engaging and immersive products for learning & training. Our products cut across a range of sectors in the engineering and manufacturing domains to better skill individuals. VR Companies


Simulanis is a multi-award winning Augmented Reality (AR) and Virtual Reality (VR) technology company dedicated to delivering excellence in creating some of the most engaging, interactive and immersive Augmented Reality-Virtual Reality applications. We at Simulanis work using cutting-edge technologies while laying a constant thrust on tackling complex problems and overcoming them through the application of specialist technical know-how. With a multifaceted, experienced and highly qualified talent-force, Simulanis brings together a unique blend of solid theoretical, unrelenting passion for exhibiting excellence, and relevant practical conversance in the core realm of Augmented Reality and Virtual Reality.


Blessed with incredible design talent since inception, we blend the highest level of creativity in all our designs encompassing all XR applications.


Always ready to take the plunge into the unknown and come up with the goods when needed, our development team is our biggest asset.


our execution arms! Uniquely positioning us in the industry, our core technical engineering team adds technical depth to all XR applications we develop.


Virtual Reality transposes us to a different world all together through the use of Head-Mounted Displays (HMD’s) such as the HTC Vive and Oculus Rift. Putting a Virtual Reality Headset would leave you blind to your surroundings but will expand your senses to the experience within. You might, therefore, find yourself on top of Mars looking for water or in our case a pharmaceutical manufacturing plant operating a piece of complex and dangerous machinery such as the isolator.


Augmented Reality Companies takes our current reality and adds overlays of various types of information on it. In other words, it simply augments our existing reality. AR usually takes place on your smartphone or tablet. Furthermore, Augmented Reality can be categorized into three categories:


Perhaps the most recent development in immersive or reality technologies, mixed reality can be considered as an advanced form of Augmented Reality technology, where overlays of information are placed on existing reality but shown through your mixed reality glasses or headsets. The physical and digital objects co-exist and interact in real time.


These simulations can easily be installed and deployed on any PC based computer without the need of other visualization technologies. These type of models offer limited interactivity but are conveniently accessed and are a cheaper alternative to other immersive technology-based simulations.

360-degree videos capture real-life footage of every direction simultaneously in a spherical view using an omnidirectional camera such as the Samsung Gear 360. These videos can then be integrated with VR hardware such as Google Cardboard or Google Daydream. Unlike Virtual Reality For Training  Technology based content, however, the interactions and mobility are restricted.


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  • Age 30 years old
  • Birthday May 5, 1991
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    Virtual reality, alongside its little brother - augmented reality, has quickly become a rewarding topic throughout the vast majority of businesses. The Worldwide Virtual Reality (Virtual Reality) market expects a general evaluation of over $26 Billion at the end of 2022 based on a report released by Zion Market Research Virtual Reality
    Virtual Reality Obviously, I think we're on the advantage or infinite data bandwidth also. Sending the granules of Virtual Reality or Virtual Reality items on photons of light, yes this is the newest buzz at the research physics globe nowadays. However, these technical problems will be defeated as the needs of customers skyrockets for Virtual Reality products along with also the"Virtual Reality Experience" within their human lifetime experience Virtual Reality

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